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Dungeons & Dragons Dungeon Master's Guide 3.5 Hardcover Wizards of the Coast 2003 Image 1
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Dungeons & Dragons Dungeon Master's Guide 3.5 Hardcover Wizards of the Coast 2003

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Dungeons & Dragons Dungeon Master's Guide 3.5 Hardcover Wizards of the Coast 2003

Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The Dungeon Master's Guide has been reorganized to be more user-friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions.

Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.